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Home > By Career > Animation, Multimedia > Animation
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Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or
model positions in order to create an illusion of movement. The effect is an optical
illusion of motion due to the phenomenon of persistence of vision, and can be created
and demonstrated in several ways. The most common method of presenting animation
is as a motion picture or video program, although there are other methods.
Techniques
Traditional animation
An example of traditional animation, a horse animated by rotoscoping from Eadweard
Muybridge's 19th century photos
Traditional animation (also called cel animation or hand-drawn animation) was the
process used for most animated films of the 20th century. The individual frames
of a traditionally animated film are photographs of drawings, which are first drawn
on paper. To create the illusion of movement, each drawing differs slightly from
the one before it. The animators' drawings are traced or photocopied onto transparent
acetate sheets called cels, which are filled in with paints in assigned colors or
tones on the side opposite the line drawings. The completed character cels are photographed
one-by-one onto motion picture film against a painted background by a rostrum camera.
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An example of traditional animation, a horse
animated by rotoscoping from Eadweard
Muybridge's 19th century photos
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The traditional cel animation process became obsolete by the beginning of the 21st
century. Today, animators' drawings and the backgrounds are either scanned into
or drawn directly into a computer system. Various software programs are used to
color the drawings and simulate camera movement and effects. The final animated
piece is output to one of several delivery media, including traditional 35 mm film
and newer media such as digital video. The "look" of traditional cel animation is
still preserved, and the character animators' work has remained essentially the
same over the past 70 years. Some animation producers have used the term "tradigital"
to describe cel animation which makes extensive use of computer technology.
Examples of traditionally animated feature films include Pinocchio (United States,
1940), Animal Farm (United Kingdom, 1954), and Akira (Japan, 1988). Traditional
animated films which were produced with the aid of computer technology include The
Lion King (US, 1994) Sen to Chihiro no Kamikakushi (Spirited Away) (Japan, 2001),
and Les Triplettes de Belleville (2003).
• Full animation refers to the process of producing high-quality traditionally animated
films, which regularly use detailed drawings and plausible movement. Fully animated
films can be done in a variety of styles, from more realistically animated works
such as those produced by the Walt Disney studio (Beauty and the Beast, Aladdin,
Lion King) to the more 'cartoony' styles of those produced by the Warner Bros. animation
studio. Many of the Disney animated features are examples of full animation, as
are non-Disney works such as The Secret of NIMH (US, 1982), The Iron Giant (US,
1999), and Nocturna (Spain, 2007).
• Limited animation involves the use of less detailed and/or more stylized drawings
and methods of movement. Pioneered by the artists at the American studio United
Productions of America, limited animation can be used as a method of stylized artistic
expression, as in Gerald McBoing Boing (US, 1951), Yellow Submarine (UK, 1968),
and much of the anime produced in Japan. Its primary use, however, has been in producing
cost-effective animated content for media such as television (the work of Hanna-Barbera,
Filmation, and other TV animation studios) and later the Internet (web cartoons).
• Rotoscoping is a technique, patented by Max Fleischer in 1917, where animators
trace live-action movement, frame by frame. The source film can be directly copied
from actors' outlines into animated drawings, as in The Lord of the Rings (US, 1978),
or used in a stylized and expressive manner, as in Waking Life (US, 2001) and A
Scanner Darkly (US, 2006). Some other examples are: Fire and Ice (USA, 1983) and
Heavy Metal (1981).
• Live-action/animation is a technique, when combining hand-drawn characters into
live action shots. One of the earlier uses of it was Koko the Clown when Koko was
drawn over live action footage. Other examples would include Who Framed Roger Rabbit?
(USA, 1988), Space Jam (USA, 1996) and Osmosis Jones (USA, 2002).
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Stop motion
Stop-motion animation is used to describe animation created by physically manipulating
real-world objects and photographing them one frame of film at a time to create
the illusion of movement. There are many different types of stop-motion animation,
usually named after the type of media used to create the animation. Computer software
is widely available to create this type of animation.
• Puppet animation typically involves stop-motion puppet figures interacting with
each other in a constructed environment, in contrast to the real-world interaction
in model animation. The puppets generally have an armature inside of them to keep
them still and steady as well as constraining them to move at particular joints.
Examples include The Tale of the Fox (France, 1937), The Nightmare Before Christmas
(US, 1993), Corpse Bride (US, 2005), Coraline (US, 2009), the films of Jiří Trnka
and the TV series Robot Chicken (US, 2005–present).
o Puppetoon, created using techniques developed by George Pal, are puppet-animated
films which typically use a different version of a puppet for different frames,
rather than simply manipulating one existing puppet.
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A stop-motion animation of a moving coin
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• Cutout animation is a type of stop-motion animation produced by moving 2-dimensional
pieces of material such as paper or cloth. Examples include Terry Gilliam's animated
sequences from Monty Python's Flying Circus (UK, 1969–1974); Fantastic Planet (France/Czechoslovakia,
1973) ; Tale of Tales (Russia, 1979), The pilot episode of the TV series (and sometimes
in episodes) of South Park (US, 1997).
o Silhouette animation is a variant of cutout animation in which the characters
are backlit and only visible as silhouettes. Examples include The Adventures of
Prince Achmed (Weimar Republic, 1926) and Princes et princesses (France, 2000).
•Model animation refers to stop-motion animation created to interact with and exist
as a part of a live-action world. Intercutting, matte effects, and split screens
are often employed to blend stop-motion characters or objects with live actors and
settings. Examples include the work of Ray Harryhausen, as seen in films such Jason
and the Argonauts (1963), and the work of Willis O'Brien on films such as King Kong
(1933 film).
o Go motion is a variant of model animation which uses various techniques to create
motion blur between frames of film, which is not present in traditional stop-motion.
The technique was invented by Industrial Light & Magic and Phil Tippett to create
special effects scenes for the film The Empire Strikes Back (1980). Another example
is the dragon named Vermithrax from Dragonslayer (1981 film).
• Object animation refers to the use of regular inanimate objects in stop-motion
animation, as opposed to specially created items.
o Graphic animation uses non-drawn flat visual graphic material (photographs, newspaper
clippings, magazines, etc.) which are sometimes manipulated frame-by-frame to create
movement. At other times, the graphics remain stationary, while the stop-motion
camera is moved to create on-screen action.
• Pixilation involves the use of live humans as stop motion characters. This allows
for a number of surreal effects, including disappearances and reappearances, allowing
people to appear to slide across the ground, and other such effects. Examples of
pixilation include The Secret Adventures of Tom Thumb and Angry Kid shorts.
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Computer animation
Computer animation encompasses a variety of techniques, the unifying factor being
that the animation is created digitally on a computer.
2D animation
2D animation figures are created and/or edited on the computer using 2D bitmap graphics
or created and edited using 2D vector graphics. This includes automated computerized
versions of traditional animation techniques such as of, interpolated morphing,
onion skinning and interpolated rotoscoping.
2D animation has many applications, including analog computer animation, Flash animation
and PowerPoint animation. Cinemagraphs are still photographs in the form of an animated
GIF file of which part is animated.
3D animation
3D animation is digitally modeled and manipulated by an animator. In order to manipulate
a mesh, it is given a digital skeletal structure that can be used to control the
mesh. This process is called rigging. Various other techniques can be applied, such
as mathematical functions (ex. gravity, particle simulations), simulated fur or
hair, effects such as fire and water and the use of motion capture to name but a
few, these techniques fall under the category of 3D dynamics. Well-made 3D animations
can be difficult to distinguish from live action and are commonly used as visual
effects for recent movies. Toy Story (1995, USA) is the first feature-length film
to be created and rendered entirely using 3D graphics.
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A short gif animation of Earth
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Terms
• Photo realistic animation, is used primarily for animation that attempts to resemble
real life. Using advanced rendering that makes detailed skin, plants, water, fire,
clouds, etc. to mimic real life. Examples include Up (2009, USA), Kung-Fu Panda
(2008, USA), Ice Age (2002, USA).
• Cel-shaded animation, is used to mimic traditional animation using CG software.
Shading looked stark and less blending colors. Examples include, Skyland (2007,
France), Appleseed (2007, Japan), The Legend of Zelda: Wind Waker (2002, Japan)
• Motion capture, is used when live action actors wear special suits that allow
computers to copy their movements into CG characters. Examples include Polar Express
(2004, USA), Beowulf (2007, USA), Disney's A Christmas Carol (2009, USA)
2D animation techniques tend to focus on image manipulation while 3D techniques
usually build virtual worlds in which characters and objects move and interact.
3D animation can create images that seem real to the viewer.
Other animation techniques
• Drawn on film animation: a technique where footage is produced by creating the
images directly on film stock, for example by Norman McLaren, Len Lye and Stan Brakhage.
• Paint-on-glass animation: a technique for making animated films by manipulating
slow drying oil paints on sheets of glass, for example by Aleksandr Petrov.
• Erasure animation: a technique using tradition 2D medium, photographed over time
as the artist manipulates the image. For example, William Kentridge is famous for
his charcoal erasure films, and Piotr Dumała for his auteur technique of animating
scratches on plaster.
• Pinscreen animation: makes use of a screen filled with movable pins, which can
be moved in or out by pressing an object onto the screen. The screen is lit from
the side so that the pins cast shadows. The technique has been used to create animated
films with a range of textural effects difficult to achieve with traditional cel
animation.
• Sand animation: sand is moved around on a back- or front-lighted piece of glass
to create each frame for an animated film. This creates an interesting effect when
animated because of the light contrast.
• Flip book: A flip book (sometimes, especially in British English, called a flick
book) is a book with a series of pictures that vary gradually from one page to the
next, so that when the pages are turned rapidly, the pictures appear to animate
by simulating motion or some other change. Flip books are often illustrated books
for children, but may also be geared towards adults and employ a series of photographs
rather than drawings. Flip books are not always separate books, but may appear as
an added feature in ordinary books or magazines, often in the page corners. Software
packages and websites are also available that convert digital video files into custom-made
flip books.
Other techniques and approaches
• Character animation
• Chuckimation
• Multi-sketching
• Special effects animation
• Animatronics
• Stop motion
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